Plans Moving Forward


    Hey! Wild here, thought I'd share my current plans for Lonely Turret going into the future. I feel like, for once, I've come up with a game that is very fun to play, so I figured I should make it a whole game! I will be adding 4 more levels to the game, building off of the first one. Throughout them, you'll find new enemies, new weapons, and each level will have a different meta going to it. The end goal is to have 25 total attachments, 12 total enemy types, and 5 levels increasing in difficulty and none the same as the last.
   Attached are some photos from a test run of level two, which is almost finished!
   Given that every level takes roughly half an hour to an hour to complete, (around 1750 will be considered a levels "end", although you can go on forever) I can't exactly get around save data, which has always been the hardest thing for me, but I'll make it work! Highscores and achievements are also planned, although the latter might not happen in the initial full release. 
   As for pricing, level 1 will be updated along with the rest of them and still be free, while levels 2-5 will be paid, but the price will be very low, most likely between 1-3 bucks. I don't want price to keep people from playing, but I can't exactly put this much time into something without giving a cost. If the game flops I want it to be because it never got spread, not because it wasn't fun.
   5 Levels, 25 weapons, 12 enemies, heck if you guys really like it I can add even more to it, although working around my self-limit of the palette will be tricky. I have really high hopes for this project, so with that said, I'll be hard at work at the full release of the entire game!

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